What current footage proves

Long-form World 1 footage shows small pickups distributed through levels and players noticing when they missed one. The official demo listing also exposes achievement names including Demo Clear, Demo Shard Master and Journey Begins. Together, those sources are enough to say collection matters in the demo, but not enough to publish a final shipping-build total.

Use a two-pass sweep instead of sacrificing the route

Guide artwork — Mono surveying several glowing crystals placed across layered waterfall ruins
Guide artwork · collectible-route concept; not a location map — not an in-game screenshot
  1. Clear the room’s main logic first.Know which emotion the exit requires.
  2. Mark side branches mentally.If a pickup sits behind an obvious detour, note it before changing state.
  3. Collect only when the return path is clear.Do not spend the only Sorrow/Happiness source if the main route still needs it.
  4. Reset cleanly when a detour locks the state chain.A checkpoint reset is faster than forcing an unrecoverable room.

The checklist tool deliberately tracks “sweep performed” rather than a fake item count.

What we can say about skins and customization

One long-form creator sequence visibly unlocks a new skin and opens customization options. The auto-captioned footage references options such as round eyes, a wispy mustache, red glasses and freckles. That is useful evidence that cosmetic customization exists in the tested build.

What is not established yet is the complete shipping list or the exact unlock condition for every cosmetic. This page will become a real database only when the full game supplies enough evidence for one.

Use achievements as collection signals, not as a count table

The visible demo achievement name “Demo Shard Master” strongly signals a completion goal around shard collection, while “Demo Clear” covers chapter completion. Because this is a demo-specific achievement set, it should not be silently mapped onto the full game after launch. Recheck the full app’s achievements before using them as a permanent checklist.

Why this guide refuses to publish a number today

A wrong collectible count is worse than no count: it sends players through already-cleared rooms looking for an item that may not exist in the shipping build. During launch week, the durable information is the route method, the existence of collection goals, and the current customization evidence. Exact totals move from unknown to published only when the final build can support them.

Use route landmarks instead of a fake numbered checklist

Until the shipping build provides a trustworthy total, the best way to sweep World 1 is by landmark: tutorial rooms, first spirit-change rooms, the first water sequence, Treacherous Waters, late-jungle platform chains, and the boss approach. At each landmark, look for a branch that does not advance the main route. Those are the places most likely to hide an optional pickup without forcing you to guess a global count.

If a pickup is visible but the return path is unclear, take a screenshot or note the landmark and finish the route. Coming back with the mechanic already understood is faster than repeatedly breaking the state chain during a first clear.

What to recheck after the full game unlocks

The first shipping-build pass should verify whether demo achievement names survive, whether the visible skin unlock still occurs at the same point, and whether any pickup moved between checkpoints. Only after those checks should this page publish per-level counts or a complete cosmetic table.